League of Legends Patch 12.14 is now live. Riot are continuing to ship large updates in order to shape the meta as they wish before regional playoffs and Worlds 2022. A total of 18 champions had work done on their kits. Many items and runes were updated to try and increase diversity. Lastly, we have some big changes to Dragons and Rift Herald in order to incentivize more early game fighting. Here are all of the biggest changes in League of Legends Patch 12.14. For the full patch notes, click here.
With Grievous Wounds effectiveness at an all time low, champions like Aatrox have been running rampant. These nerfs to his late game healing should make him less frustrating to kill in team fights. Some compensatory Health per level was given back, but Aatrox will lose far more effective HP from the nerfs to his E and R.
Gangplank has been the king of top lane for quite a while now. It just wasn’t fair for one of the best lane game champions to also have a dominant laning phase with almost no bad matchups. These nerfs serve to cut his early durability and damage output in exchange for more later. Since GP was already amazing in the late game, making it harder for him to get there is definitely on the nerf side despite the compensation buffs. Crit is also now more favorable now due to the Passive and E changes.
Same deal as Aatrox, less healing, more base Health. This is a fairly impactful nerf, since Rhaast is all about spamming spells to stay in the fight. Losing about 20 to 15 percent of that healing will definitely be felt.
Seraphine is starting to move back into relevancy as a scaling and team fight menace in either Mid, Bot, or Support. These AP ratio nerfs to her W’s shielding and healing should reign her in. Keep in mind, Seraphine’s W could support up to five champions, making this nerf potentially five times more impactful than just the raw number implies.
The queen of wave clear is back in business after her mid-scope update. She’s landed on the strong side, so a nerf was definitely in order. The first thing that Riot chose to target was some of that wave clear, reducing Ricochet’s damage to minions by another 15 percent. Sivir will still be a fantastic team fighter, but she’ll take longer to start evaporating your wave.
The cat is getting hit with the spray bottle this patch. While not a massive nerf, five percent AP on her heal (which scales with healing and shielding power) is a non-negligible amount. Coupled with nerfs to enchanter items later down this patch, Yuumi should feel a touch weaker.
Jarvan is slowly climbing back up the ladder of playability. An extra 20 percent base AD on his Q coupled with a lower cooldown on his Flag n’ Drag combo means that Jarvan will have an easier time sticking in the new prolonged skirmishes post-Durability update.
As an assassin, LeBlanc did see a win rate decrease when everyone else got tankier. She’s still one of the better assassins though, and these buffs could actually make her quite desirable. Not only will LeBlanc have much more mana to rotate spells off cooldown; the 20 base damage buff to her primary fighting and wave clear tool will be quite impactful.
Pantheon’s best role is now jungle, not much else to see here.
That’s right, Teemo buffs. Some quality-of-life changes to his notorious mushrooms, as well as a five percent AP ratio increase. With lane sustain being brought down this patch, Teemo might actually see a spike in pick rate.
This item became so broken that every AD fighter could rush it first. Increasing the cost by 200 gold will hopefully put a stop to that.
With fights being more drawn out and healing/shielding being better as a result, enchanters have risen to the top of the support food chain. These systematic nerfs across the board should bring down the power level of the class by a bit.
Gone are the days of Sunfire Diana one-shotting you while not being able to die. This massive nerf to the max burn damage of the item with a shift to bonus HP scaling will help take it out of the hands of bruisers and put it back into those of tanks.
Riot wants to bring lane sustain down overall. This nerf to all potions, as well as the following nerfs to many runes, is meant to accomplish this goal. It will take a while to get used to the reduced healing from potions, since it’s been the same for so long.
Nerfs to tons of sustain-focused runes in the Inspiration and Resolve trees. All of these runes were very frequently taken by almost all champions. The Biscuits & Time Warp combo has remained prevalent despite being nerfed over and over. Hopefully this is the change that makes people stop taking it for no reason.
Conversely, these two early-game damage runes were almost never being taken in any meaningful capacity. These buffs, combined with the earlier nerfs, should greatly shake up preferred runes for many champions and matchups.
Exhaust and its annoying brother Challenging Smite are having some of the damage reduction shaved off. Challenging Smite is being hit harder since it already has a number of functions and should have lost this one long ago. Exhaust’s nerf is smaller, but still impactful enough to reduce its pick rate. That said, a Heal buff would do more for shifting the bot lane Summoner Spell meta.
Every Drake will now deal less damage to champions, but be more difficult to take down. This will have the effect of drawing more players to the neutral objective in the hope of forcing more early game fighting. To double down on this intent, Riot has also buffed the effects of every Elemental Drake and further reduced their damage.
Further emphasizing the want for more fighting, the rewards for taking down the Rift Herald have also increased.
Those are all the biggest changes of League of Legends Patch 12.14. Yet another massive patch has hit the Rift, meaning that there will be a lot of changes to test out. The champion balancing, the nerfs to recently popularized builds, and the sweeping changes to neutral objectives will all have a big effect on the meta.
Zakaria is a former professional TF2 player turned caster and analyst. He has had a passion for gaming and esports for years and hopes to use his skills and experience to convey why gaming is so great. His specialty games are League of Legends, CS:GO, Overwatch, Super Smash Bros, and PUBG.
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